"Renegade Mentalist Uncovers The
|
| Here's what you're about to learn... |
| Synchronized Arm Lift: You blindfold one spectator and tell him to raise his hand whenever he feels the urge. You stand a second person behind him and tell him to wait as long as they like, and when they feel like it, raise their hand in a sharp upward motion. Whenever they do, under impossible conditions the blindfolded individual raises his hand at the exact same time. This is one of my favorite effects in this book. And so easy, you can do it minutes from now. |
|
| Psychological Coin Prediction: A spectator takes a coin and places it in either hand behind their back. When they bring their two fists out to the front you can instantly tell which hand the coin is in, every time. After this you place the coin in one of your hands and are able to influence the spectator to pick the wrong hand every time. (This one is a real crowd pleaser, its always one of the most talked about effects I do) |
|
| Cues In The Words: After having someone emblazon the image of a playing card in their mind. You tell them to simply say the names of the suits one after the other "hearts, spades, clubs, diamonds". When they do, you can instantly tell them the suit of the card they are thinking of. Now they say the card values, "two, three, four.." right up to "jack, queen, king, ace." you are able to stop them the very moment they say their chosen card, every time. (I use this one all the time, a real magician fooler, simplicity isn't the word. Its almost too easy. You will do it immediately and it will fool magicians) |
|
| Psychic Touch: Cause someone to feel you tap them on the arm. Even though you were stood some distance away and everyone else around is witness to the fact that you did not touch them at all. (Present this how you like, but people are going to assume you have contacts in the spirit world) |
|
| The Winning Hand: Influence a spectators choice of 10 cards so they always choose the losing poker hand. Even with cards face up they still manage to pick the loser leaving you with the winning hand every time. (A great simple intro effect to a psychological suggestion demonstration) |
|
|
Sudoku Shocker: Do this again and again with different numbers demonstrating your ability to calculate impossible mathmatics within seconds! |
|
|
Mental Marvel: You'll be ready to do this anytime, at a moments notice, for the rest of your life. A very impressive skill that never fails to amaze. |
|
|
Telepaphone: |
|
|
Strength Sapping: |
|
|
Time For Change: Now they count their change and whatever they have matches your prediction to the last penny. |
|
|
Memory Divination: You are able to tell them the exact memory they are thinking of. (This actually is real mind reading... and you will do it easily!) |
|
| < Prev | Next > |
|---|
Disclaimer
Contact
Register
1StopCyberMall - the mall online